Dark Souls Ii Attunement Slots

Dark Souls Ii Attunement SlotsAttunementDark Souls Ii Attunement Slots

Dark Souls 3 2 Attunement Slots

Attunement is a stat in Dark Souls II. Dark Souls II: The Lost Crowns DLC Trilogy brings three harrowing new chapters of dangerous Dark Souls II gameplay, taking players through entirely original areas to face a slew of unknown enemies. Dark Souls II - Majula: Emerald Herald Level Up! Attunement & Dexterity Statistics (Deprived) PS3 Video Games Source. DARK SOULS 2 ALL ARMOR w/ LORE SotFS EDITION - Duration: 16:38. Grants an additional attunement slot. Its got an intelligence requirement but that's just for the resistances. You would still be granted an attunement slot if you equip it regardless of your. Question Clearing attunement slots Hey guys, I was changing up my spells when I noticed that there's no button to remove a spell from the attunement slots and leave it empty, this actually matters because this means I'm not able to equip a 2-slot spell as all my slots are filled up with 1-slot spells.

Table of Contents

In-Game Description

Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

Dark souls ii attunement slots classic

Dark Souls 2 Insufficient Attunement Slots

Use

  • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
  • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
  • Increases Curse Resist alongside with Adaptability.
  • Secondary stat for increasing Agility.
  • Increases number of spell casts. The amount of the increase varies between spells.
  • Slightly raises HP.

Attunement Slots

Attunement LevelSpell Slots Available
0-90
10-121
13-152
16-193
20-244
25-295
30-396
40-497
50-598
60-749
75-9910

Equipment which increase Attunement Slots

ItemIncreaseOther Effects
Black Witch Hat1
Southern Ritual Band1/2/3

Equipment which increase Spell Casts

ItemIncreaseOther Effects
Saint's Hood10% (rounded up)FAI +1
Hexer's Hood10% (rounded up)INT +1 FAI +1
Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%
Dark souls 3 2 attunement slots ring

Equipment which restore Spell Casts

ItemRestoresOther Effects
Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

Spell Casts

Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).

Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
1----2---3
1 (b)---------
2 (a)----3---4
2 (b)--33-4--5
2 (c)-3-4567810
2 (d)---3-4-56
3--4--5--6
3 (b)34-579111315
4--5-6-7-8
4 (b)-56-78-910
5?6?8-9101112
6----7---8
8-91011-12131415
10111213141516171820
10 (b)-11-12-13-1415
15-16-17-18-1920
20212223242526272830
30313233343536373840

Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).

Comments are closed.