Wow Macro Equip Trinket Slot
Wow Classic Equipment Slot Numbers This brief Wow macro guide will teach you how to use items in a macro like potions, trinkets, belt tinkers and more. Adding macros to your dps, tank or healing rotation makes you a better player and more handsome than the next guy. Macro commands and conditionals. Buy cheap World of Warcraft products. Wow macro commands: New conditionals added: spec:1, spec:2,spec:3,spec:4.This checks the spec you are currently in. Use it to create a single macro usable in different specs: /cast spec:1 spell in first spec; spec:2 spell in second spec.
This tip is from Instance 127, at time index 1:31:24.
The purpose of this first section was to give people the basics for everything that follows – how to create a macro, how to use the “?” icon, and how to use that all-important command, #ShowToolTips.
The first thing I should do here, though, is remind people how to create a macro. What you need to do is either:
- type /macro in the chat window, or
- press ‘Esc’, and when the menu pops up, select the “macro” button
You should then click on the “new” button, and pick a name, and also an icon to use. For almost every macro here, the best icon to use is hte first – the ? one.
To illustrate this I suggested the following:
#ShowToolTips
/use 13
This simple macro will allow you to place a trinket (your top one) onto an action bar button, so it can be fired off whenever you key that button. The ? icon is really useful here: if you’ve selected this, then once your macro is complete, it will display whatever your current trinket is, even if you use a UIMod like ItemRack or TrinketMenu to manage your trinkets for you. (Similarly, for later macros, it will display the first command that it can activate, so you can see what it is you’re about to do.)
If you want to do one for your second trinket slot, you’d use:
#ShowToolTips
/use 14
Once you’ve got that basic setup, you can modify this to use any usable item – such as:
#ShowToolTips
/use Super Healing Potion
#ShowToolTips
/use Heavy Mageweave Bandage
…however, there’s really not much point, except as practice; after all, if you want to use those things you can just drag them onto the action bar directly. These things only really come in useful when you use special commands, as covered in future segments. The ShowToolTips thing is only really useful when there’s more than one thing that the macro could activate.
I didn’t have time to explain in the segment, but the “13” refers to gear slot 13 on your paperdoll character sheet. You can find out more about these numbered locations somewhere like http://www.mmorpg-info.org/eq2/equipment-slots/.
The other thing like this that you can do is to link to bag slots – there’s information about that on WoWWiki: http://www.wowwiki.com/Making_a_macro#.2Fuse_.3Cbag.3E_.3Cslot.3E.
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Wow Classic Macro Equip Trinket Slot
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Wow Macro Equip Trinket Slot Wow Classic
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
Wow Macro Equip Trinket Slot Wow
Patch changes
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
Wow Macro Equip Trinket Slot Classic
|